Abstract
Museum is now a good experimental field of VR technology. In this paper, several museum exhibits which utilized latest VR technology which include “High resolution VR” supported by sophisticated image environment such as IPT ( immersive projection technology ), and “real world VR” supported by mobile technology such as wearable computers are introduced. Interaction design for these kind of novel exhibits is also discussed.
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Tanikawa, T., Ando, M., Wang, Y., Yoshida, K., Yamashita, J., Kuzuoka, H., Hirose, M.: A Case Study of Museum Exhibition –Historical Learning in Copan Ruins of Mayan Civilization-. In: Proc. IEEE Virtual Reality conf. 2004, pp. 257–258 (2004)
Hiyama, A., Hirose, M.: Wearable Computers and Field Museum. In: Proc. HCI Interface 2003, vol. 3, pp. 1406–1410 (2003)
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© 2005 Springer-Verlag Berlin Heidelberg
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Hirose, M. (2005). Virtual Reality Technology and Museum Exhibit. In: Subsol, G. (eds) Virtual Storytelling. Using Virtual Reality Technologies for Storytelling. ICVS 2005. Lecture Notes in Computer Science, vol 3805. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11590361_1
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DOI: https://doi.org/10.1007/11590361_1
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-30511-8
Online ISBN: 978-3-540-32285-6
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