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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 3805))

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Abstract

Museum is now a good experimental field of VR technology. In this paper, several museum exhibits which utilized latest VR technology which include “High resolution VR” supported by sophisticated image environment such as IPT ( immersive projection technology ), and “real world VR” supported by mobile technology such as wearable computers are introduced. Interaction design for these kind of novel exhibits is also discussed.

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References

  1. Tanikawa, T., Ando, M., Wang, Y., Yoshida, K., Yamashita, J., Kuzuoka, H., Hirose, M.: A Case Study of Museum Exhibition –Historical Learning in Copan Ruins of Mayan Civilization-. In: Proc. IEEE Virtual Reality conf. 2004, pp. 257–258 (2004)

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  2. Hiyama, A., Hirose, M.: Wearable Computers and Field Museum. In: Proc. HCI Interface 2003, vol. 3, pp. 1406–1410 (2003)

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© 2005 Springer-Verlag Berlin Heidelberg

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Hirose, M. (2005). Virtual Reality Technology and Museum Exhibit. In: Subsol, G. (eds) Virtual Storytelling. Using Virtual Reality Technologies for Storytelling. ICVS 2005. Lecture Notes in Computer Science, vol 3805. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11590361_1

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  • DOI: https://doi.org/10.1007/11590361_1

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-30511-8

  • Online ISBN: 978-3-540-32285-6

  • eBook Packages: Computer ScienceComputer Science (R0)

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