Skip to main content

The Control of Agents’ Expressivity in Interactive Drama

  • Conference paper
Virtual Storytelling. Using Virtual Reality Technologies for Storytelling (ICVS 2005)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 3805))

Included in the following conference series:

Abstract

This paper describes how conversational expressive agents can be used in the context of Interactive Drama. This integration requires some automatic tagging of the generated text, according to the current dramatic situation. Experimental results of the implemented prototype are presented.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Bevacqua, E., Mancini, M., Pelachaud, C.: Speaking with Emotions AISB 2004 Convention: Motion, Emotion and Cognition, University of Leeds, UK (2004)

    Google Scholar 

  2. Bremond, C.: Logique du récit. Seuil, Paris (1974)

    Google Scholar 

  3. Carroll, N.: Beyond Aesthetics. Cambridge University Press, Cambridge (2001)

    Book  Google Scholar 

  4. Crawford, C.: Assumptions underlying the Erasmatron interactive storytelling engine. In: Papers from the AAAI Fall Symposium on Narrative Intelligence, Technical Report FS-99-01. AAAI Press, Menlo Park (1999)

    Google Scholar 

  5. Hartmann, B., Mancini, M., Pelachaud, C.: Formational parameters and adaptive prototype instantiation for mpeg-4 compliant gesture synthesis. In: Proceedings of the Computer Animation 2002, p. 111. IEEE Computer Society, Los Alamitos (2002)

    Chapter  Google Scholar 

  6. Kelso, M.T., Weyhrauch, P., Bates, J.: Dramatic Presence. TR CMU-CS-92-195, Carnegie Mellon University, Pittsburgh (1992)

    Google Scholar 

  7. Mateas, M., Stern, A.: Towards Integrating Plots and Characters for Inter-active Drama. In: Dautenhahn, K., et al. (eds.) Socially Intelligent Agents, pp. 221–228. Kluwer Academic Publishers, Norwell (2002)

    Chapter  Google Scholar 

  8. Ortony, A., Clore, G.L., Collins, A.: The Cognitive Structure of Emotions. Cambridge University Press, Cambridge (1988)

    Google Scholar 

  9. Pelachaud, C., Bilvi, M.: Computational model of believable conversational agents. In: Huget, M.P. (ed.) Communication in Multiagent Systems. LNCS (LNAI), vol. 2650, pp. 300–317. Springer, Heidelberg (2003)

    Chapter  Google Scholar 

  10. Poggi, I.: Emotions. In: Un modèle en termes de buts et de croyances. Unpublished seminar, Montreuil, France, July 12 (2004)

    Google Scholar 

  11. Poggi, I.: Mind markers. In M. Rector, I. Poggi, N.T., ed.: Gestures. Meaning and use. University Fernando Pessoa Press, Oporto, Portugal (2003)

    Google Scholar 

  12. Sgouros, N.M.: Dynamic Generation, Management and Resolution of Interactive Plots. Artificial Intelligence 107(1), 29–62 (1999)

    Article  MATH  Google Scholar 

  13. Steedman, M.: Using APML to Specify Intonation. Unpublished Tutorial Paper (2004), ftp://ftp.cogsci.ed.ac.uk/pub/steedman/apml/howto.pdf

  14. Szilas, N.: IDtension: a narrative engine for Interactive Drama. In: Göbel, et al. (eds.) Proc. TIDSE 2003. Frauenhofer IRB Verlag (2003)

    Google Scholar 

  15. Szilas, N.: Interactive Drama on Computer: Beyond Linear Narrative. In: Papers from the AAAI Fall Symposium on Narrative Intelligence, Technical Report FS-99-01. AAAI Press, 150-156, Menlo Park (1999)

    Google Scholar 

  16. Tan, E.: Emotion and the structure of narrative film. Film as an emotion machine. Erlbaum, Mahwah (1996)

    Google Scholar 

  17. Todorov, T.: Les transformations narratives. Poétiques 3, 322–333 (1970)

    Google Scholar 

  18. Young, R.M., Riedl, M.O., Branly, M., Jhala, A., Martin, R.J., Saretto, C.J.: An architecture for integrating plan-based behavior generation with interactive game environments. Journal of Game Development 1, 1 (2004)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2005 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Szilas, N., Mancini, M. (2005). The Control of Agents’ Expressivity in Interactive Drama. In: Subsol, G. (eds) Virtual Storytelling. Using Virtual Reality Technologies for Storytelling. ICVS 2005. Lecture Notes in Computer Science, vol 3805. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11590361_13

Download citation

  • DOI: https://doi.org/10.1007/11590361_13

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-30511-8

  • Online ISBN: 978-3-540-32285-6

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics