Abstract
This paper describes how conversational expressive agents can be used in the context of Interactive Drama. This integration requires some automatic tagging of the generated text, according to the current dramatic situation. Experimental results of the implemented prototype are presented.
Preview
Unable to display preview. Download preview PDF.
Similar content being viewed by others
References
Bevacqua, E., Mancini, M., Pelachaud, C.: Speaking with Emotions AISB 2004 Convention: Motion, Emotion and Cognition, University of Leeds, UK (2004)
Bremond, C.: Logique du récit. Seuil, Paris (1974)
Carroll, N.: Beyond Aesthetics. Cambridge University Press, Cambridge (2001)
Crawford, C.: Assumptions underlying the Erasmatron interactive storytelling engine. In: Papers from the AAAI Fall Symposium on Narrative Intelligence, Technical Report FS-99-01. AAAI Press, Menlo Park (1999)
Hartmann, B., Mancini, M., Pelachaud, C.: Formational parameters and adaptive prototype instantiation for mpeg-4 compliant gesture synthesis. In: Proceedings of the Computer Animation 2002, p. 111. IEEE Computer Society, Los Alamitos (2002)
Kelso, M.T., Weyhrauch, P., Bates, J.: Dramatic Presence. TR CMU-CS-92-195, Carnegie Mellon University, Pittsburgh (1992)
Mateas, M., Stern, A.: Towards Integrating Plots and Characters for Inter-active Drama. In: Dautenhahn, K., et al. (eds.) Socially Intelligent Agents, pp. 221–228. Kluwer Academic Publishers, Norwell (2002)
Ortony, A., Clore, G.L., Collins, A.: The Cognitive Structure of Emotions. Cambridge University Press, Cambridge (1988)
Pelachaud, C., Bilvi, M.: Computational model of believable conversational agents. In: Huget, M.P. (ed.) Communication in Multiagent Systems. LNCS (LNAI), vol. 2650, pp. 300–317. Springer, Heidelberg (2003)
Poggi, I.: Emotions. In: Un modèle en termes de buts et de croyances. Unpublished seminar, Montreuil, France, July 12 (2004)
Poggi, I.: Mind markers. In M. Rector, I. Poggi, N.T., ed.: Gestures. Meaning and use. University Fernando Pessoa Press, Oporto, Portugal (2003)
Sgouros, N.M.: Dynamic Generation, Management and Resolution of Interactive Plots. Artificial Intelligence 107(1), 29–62 (1999)
Steedman, M.: Using APML to Specify Intonation. Unpublished Tutorial Paper (2004), ftp://ftp.cogsci.ed.ac.uk/pub/steedman/apml/howto.pdf
Szilas, N.: IDtension: a narrative engine for Interactive Drama. In: Göbel, et al. (eds.) Proc. TIDSE 2003. Frauenhofer IRB Verlag (2003)
Szilas, N.: Interactive Drama on Computer: Beyond Linear Narrative. In: Papers from the AAAI Fall Symposium on Narrative Intelligence, Technical Report FS-99-01. AAAI Press, 150-156, Menlo Park (1999)
Tan, E.: Emotion and the structure of narrative film. Film as an emotion machine. Erlbaum, Mahwah (1996)
Todorov, T.: Les transformations narratives. Poétiques 3, 322–333 (1970)
Young, R.M., Riedl, M.O., Branly, M., Jhala, A., Martin, R.J., Saretto, C.J.: An architecture for integrating plan-based behavior generation with interactive game environments. Journal of Game Development 1, 1 (2004)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2005 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Szilas, N., Mancini, M. (2005). The Control of Agents’ Expressivity in Interactive Drama. In: Subsol, G. (eds) Virtual Storytelling. Using Virtual Reality Technologies for Storytelling. ICVS 2005. Lecture Notes in Computer Science, vol 3805. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11590361_13
Download citation
DOI: https://doi.org/10.1007/11590361_13
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-30511-8
Online ISBN: 978-3-540-32285-6
eBook Packages: Computer ScienceComputer Science (R0)