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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 3805))

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Abstract

What is the future of interactive entertainment? Can we tap deeper emotions? Can we go beyond game-like experiences to create powerful interactive literary narratives? Are these even meaningful questions? In this paper I will address one possible way to make these questions meaningful, and one possible path to their answer.

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References

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© 2005 Springer-Verlag Berlin Heidelberg

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Perlin, K. (2005). Toward Interactive Narrative. In: Subsol, G. (eds) Virtual Storytelling. Using Virtual Reality Technologies for Storytelling. ICVS 2005. Lecture Notes in Computer Science, vol 3805. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11590361_16

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  • DOI: https://doi.org/10.1007/11590361_16

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-30511-8

  • Online ISBN: 978-3-540-32285-6

  • eBook Packages: Computer ScienceComputer Science (R0)

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