Abstract
In this paper, we present a Context-based Storytelling with Responsive Multimedia System (RMS). Many researches related to virtual storytelling have been presented with the advancement of multimedia technology. However, people have different abilities to understand a story according to their experience, knowledge, age, gender, etc. In the proposed approach, virtual story is unfolded by interaction between users, Multi-modal Tangible User Interface (MTUI) and Virtual Environment Manager (VEManager) with vr-UCAM (a unified Context-aware Application Model for Virtual Environments). We adopt an interactive StoryMap and tangible interfaces into MTUI with vr-UCAM such that VEManager can control the responses of virtual objects according to the user’s context. Accordingly, the users can experience a personalized story since action of virtual objects, interaction level and scene of VE are reorganized and adjusted according to a user’s profile and preference. To demonstrate the effectiveness of the proposed approach, we applied it to a virtual storytelling with RMS. According to the experimental results, we observed that the combination of virtual reality technology and context-aware computing could be promising technologies that enables users to experience a personalized virtual story. Therefore, we expect that the proposed approach plays an important role in virtual storytelling applications such as education, entertainment, games, etc.
This work was supported in part by CTRC, and in part by MIC through RBRC at GIST.
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Lee, Y., Oh, S., Woo, W. (2005). A Context-Based Storytelling with a Responsive Multimedia System (RMS). In: Subsol, G. (eds) Virtual Storytelling. Using Virtual Reality Technologies for Storytelling. ICVS 2005. Lecture Notes in Computer Science, vol 3805. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11590361_2
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DOI: https://doi.org/10.1007/11590361_2
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-30511-8
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