Skip to main content

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 3805))

Included in the following conference series:

Abstract

In this contribution we demonstrate how metadata for storytelling is represented using Semantic Web technologies. Three examples introduce the use of ontologies for the modelling of a database for story elements, for narratie structures, and for the domain of a game.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Charles, F., Mead, S., Cavazza, C.: Character-nased Interactive Storytelling. IEEE Intelligent Systems, 17–24 (2002)

    Google Scholar 

  2. Machado, I., Paiva, A., Brna, P.: Real Characters in Virtual Stories. In: Proc. of the international Conference on Virtual Storytelling, pp. 127–134. Springer, London (2001)

    Chapter  Google Scholar 

  3. Grasbon, D., Braun, N.: A Morphological Approach to Interactive Storytelling. In: Proc. CAst 2001, Living in Mixed Realities, Bonn (2001)

    Google Scholar 

  4. Bickmore, T., Cassell, J.: Small Talk and Conversational Storytelling in Embodied Interface Agent. In: Proc. AAAI Fall Symposium, “Narrative Intelligence”, Cape Cod, MA (1999)

    Google Scholar 

  5. Peinado, F., Gervás, P., Díaz-Agudo, B.: A Description Logic Ontology for Fairytale Generation. In: Procs. of the Workshop on Language Resources for Linguistic Creativity, LREC 2004, Lisbon, pp. 56–61 (2004)

    Google Scholar 

  6. Löckelt, M., Pecourt, E., Pfleger, N.: Balancing Narrative Control and Autonomy for Virtual Characters in a Game Scenario. In: Maybury, M., Stock, O., Wahlster, W. (eds.) INTETAIN 2005. LNCS (LNAI), vol. 3814, pp. 251–255. Springer, Heidelberg (2005)

    Chapter  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2005 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Reithinger, N., Pecourt, E., Nikolova, M. (2005). Meta-Data for Interactive Storytelling. In: Subsol, G. (eds) Virtual Storytelling. Using Virtual Reality Technologies for Storytelling. ICVS 2005. Lecture Notes in Computer Science, vol 3805. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11590361_20

Download citation

  • DOI: https://doi.org/10.1007/11590361_20

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-30511-8

  • Online ISBN: 978-3-540-32285-6

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics