Abstract
To create human-level stories, story generation systems need extensive common sense knowledge about the world and human psychology. We are exploring a two-step approach to compensate for this lack of world knowledge in a joint research project at ZGDV Darmstadt Digital Storytelling Lab: First, we employ a character-driven drama model to annotate a collection of film scenes, creating an extensible, ‘first-person-perspective’ story grammar to substitute the system’s lacking theory of mind. Second, we imbue the objects in a game world with knowledge how to achieve a dramatic effect on a protagonist within their specific environment. Combining these two sources of knowledge, we hope to create a system that is capable of generating individual educational game stories for role-playing characters in a large variety of game worlds.
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Struck, HG. (2005). Telling Stories Knowing Nothing: Tackling the Lack of Common Sense Knowledge in Story Generation Systems. In: Subsol, G. (eds) Virtual Storytelling. Using Virtual Reality Technologies for Storytelling. ICVS 2005. Lecture Notes in Computer Science, vol 3805. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11590361_22
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DOI: https://doi.org/10.1007/11590361_22
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-30511-8
Online ISBN: 978-3-540-32285-6
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