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Beneficial Dependencies: Design Principles for Narrative Games

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 3805))

Abstract

This paper presents the leitmotifs of current research on psychologically colored interactive narration. Virtual Characters, their stories and adventures are in focus, and not the story of the user. The concept of a Capricious Non-Player Character (C-NPC) is introduced as a new kind of agent appropriate for such stories. A C-NPC expects consideration and support, even towards its technological limitations. A narrative educational game is presented that functions as a testbed for the creation of C-NPCs. An overview of the technology employed for dialogue management is provided.

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© 2005 Springer-Verlag Berlin Heidelberg

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Iurgel, I.A. (2005). Beneficial Dependencies: Design Principles for Narrative Games. In: Subsol, G. (eds) Virtual Storytelling. Using Virtual Reality Technologies for Storytelling. ICVS 2005. Lecture Notes in Computer Science, vol 3805. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11590361_24

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  • DOI: https://doi.org/10.1007/11590361_24

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-30511-8

  • Online ISBN: 978-3-540-32285-6

  • eBook Packages: Computer ScienceComputer Science (R0)

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