Abstract
By use of a dance game, and after much input and advice from thirteen year old design consultants, we teach Java programming in a way that will interest middle school girls – a critical age group for addressing gender inequity in programming.
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Perlin, K., Flanagan, M., Hollingshead, A. (2005). The Rapunsel Project. In: Subsol, G. (eds) Virtual Storytelling. Using Virtual Reality Technologies for Storytelling. ICVS 2005. Lecture Notes in Computer Science, vol 3805. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11590361_29
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DOI: https://doi.org/10.1007/11590361_29
Publisher Name: Springer, Berlin, Heidelberg
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