Abstract
In this paper, we propose a method for obtaining a textured billboards representation of a static scene, given a sequence of calibrated video images. Each billboard is a textured and partially transparent plane into which the input images are mapped using perspective projection. Binning using Hough transform is used to find the position of the billboards, and optic flow measures are used to determine their textures. Since these billboards are correct only from specific view-points, view-dependent rendering is used to choose and display appropriate billboards to reproduce the input.
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© 2005 Springer-Verlag Berlin Heidelberg
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Lee, O., Bhushan, A., Diaz-Gutierrez, P., Gopi, M. (2005). Capturing and View-Dependent Rendering of Billboard Models. In: Bebis, G., Boyle, R., Koracin, D., Parvin, B. (eds) Advances in Visual Computing. ISVC 2005. Lecture Notes in Computer Science, vol 3804. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11595755_73
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DOI: https://doi.org/10.1007/11595755_73
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-30750-1
Online ISBN: 978-3-540-32284-9
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