Skip to main content

AcouMotion – An Interactive Sonification System for Acoustic Motion Control

  • Conference paper
Gesture in Human-Computer Interaction and Simulation (GW 2005)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 3881))

Included in the following conference series:

Abstract

This paper introduces AcouMotion as a new hard-/software system for combining human body motion, tangible interfaces and sonification to a closed-loop human computer interface that allows non-visual motor control by using sonification (non-speech auditory displays) as major feedback channel. AcouMotion’s main components are (i) a sensor device for measuring motion parameters (ii) a computer simulation to represent the dynamical evolution of a model world, and (iii) a sonification engine which generates an auditory representation of objects and any interactions in the model world. The intended applications of AcouMotion range from new kinds of sport games that can be played without visual displays and therefore may be particularly interesting for people with visual impairment to further applications in data mining, physiotherapy and cognitive research. The first application of AcouMotion presented in this paper is Blindminton, a sport game similar to Badminton which is particularly adapted to the abilities of people with visual impairment. We describe our current system and its state of development, and we present first sound examples for interactive sonification using an early prototype. Finally, we discuss some interesting research directions based on the fact that AcouMotion binds auditory stimuli and body motion, and thus can represent a counterpart to the Eye-tracker device that exploits the binding of visual stimuli and eye-movement in cognitive research.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Hermann, T., Hunt, A.: An introduction to interactive sonification. IEEE Multimedia 12(2), 20–24 (2005)

    Article  Google Scholar 

  2. Kramer, G. (ed.): Auditory Display - Sonification, Audification, and Auditory Interfaces. Addison-Wesley, Reading (1994)

    Google Scholar 

  3. Hunt, A., Hermann, T. (eds.): IEEE Multimedia, Special Issue Interactive Sonification. IEEE, Los Alamitos (2005)

    Google Scholar 

  4. Hermann, T.: Sonification for Exploratory Data Analysis, Ph.D. thesis, Bielefeld University, Bielefeld (2002)

    Google Scholar 

  5. Scaletti, C.: Sound synthesis algorithms for auditory data representations. In: Kramer, G. (ed.) Auditory Display. Addison-Wesley, Reading (1994)

    Google Scholar 

  6. Hermann, T., Krause, J., Ritter, H.: Real-time control of sonification models with an audio-haptic interface. In: Nakatsu, R., Kawahara, H. (eds.) Proc. of the Int. Conf. on Auditory Display. Int. Community for Auditory Display, pp. 82–86 (2002)

    Google Scholar 

  7. McCartney, J.: Supercollider: a new real time synthesis language. In: Proc. ICMC 1996. Int. Comp. Music Assoc. (1996), http://www.audiosynth.com/icmc96paper.html

  8. Ritter, H.: The graphical simulation toolkit Neo/NST (2000), http://www.techfak.uni-bielefeld.de/ags/ni/projects/simulation_and_visual/neo/neo_e.html

  9. Reid, G., Stanish, H.: Professional and disciplinary status of adapted physical activity. Adapted Physical Activity Quarterly 20, 213–229 (2003)

    Article  Google Scholar 

  10. Williams, A.M., Davids, K., Williams, J.G.: Visual Perception and Action in Sport, E & F. N. Spon., London (1999)

    Google Scholar 

  11. Csikszentmihalyi, M.: Beyond boredem and anxiety. Jossey-Bass, San Francisco (1975)

    Google Scholar 

  12. Höner, O., Hermann, T., Prokein, T.: Entwicklung eines goalballspezifischen Leistungstests. In: Würth, S., et al. (eds.) Sport in Europa, p. 331. Feldhaus, Hamburg (2005)

    Google Scholar 

  13. Just, M.A., Carpenter, P.A.: The psychology of reading and language comprehension. Allyn & Bacon, Boston (1987)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2006 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Hermann, T., Höner, O., Ritter, H. (2006). AcouMotion – An Interactive Sonification System for Acoustic Motion Control. In: Gibet, S., Courty, N., Kamp, JF. (eds) Gesture in Human-Computer Interaction and Simulation. GW 2005. Lecture Notes in Computer Science(), vol 3881. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11678816_35

Download citation

  • DOI: https://doi.org/10.1007/11678816_35

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-32624-3

  • Online ISBN: 978-3-540-32625-0

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics