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Physically-Based Real-Time Music Fountain Simulation

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 3942))

Abstract

This paper presents a physically-based approach for real-time music fountain simulation based on fluid dynamics and particle systems. A special case of Navier-Stokes equations is explored and particles are employed to model fountain geometry. Music intensity is used to synchronize the motion of fountain particles, and simple dynamics equations of particles are used to simulate realistic fountain behavior. The proposed algorithm can be easily integrated into interactive applications for real-time fountain simulation.

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© 2006 Springer-Verlag Berlin Heidelberg

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Wan, H., Cao, Y., Han, X., Jin, X. (2006). Physically-Based Real-Time Music Fountain Simulation. In: Pan, Z., Aylett, R., Diener, H., Jin, X., Göbel, S., Li, L. (eds) Technologies for E-Learning and Digital Entertainment. Edutainment 2006. Lecture Notes in Computer Science, vol 3942. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11736639_129

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  • DOI: https://doi.org/10.1007/11736639_129

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-33423-1

  • Online ISBN: 978-3-540-33424-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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