Abstract
Virtual Five Animals Exercise is an interactive game which is an important part of Virtual Olympic Museum for the Games of the XXIX Olympiad. Users can learn and imitate Five Animals Exercise without any interactive device. To do these, we make use of motion capture data to drive the virtual human motion, and use template matching method to recognize users’ motion. We improve the motion editing and motion retargetting methods in our system. Many people enjoy our game.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Gleicher, M.: Retargetting motion to new characters. In: Proceedings of SIGGRAPH 1998. Annual Conference Series, pp. 33–41 (1998)
Yonemoto, S., Tsuruta, N.: Tracking of 3D multi-part objects using multiple viewpoint time-varying sequences. In: Proc. Pattern Recognition, pp. 490–494 (1998)
Wang, L.C.T., Chen, C.C.: A Combined Optimization Method for Solving the Inverse Kinematics Problem of Mechanical Manipulators. IEEE Transactions on Robotics and Automation 7(4), 489–499 (1991)
Herda, L., Fua, P., Plankers, R., Boulic, R., Thalmann, D.: Skeleton-Based Motion Capture for Robust Reconstruction of Human Motion. In: Proc. Computer Animation, pp. 77–83 (2000)
Leung, M.K., Yang, Y.-H.: First sight: a human body outline labeling system. IEEE Trans. Pattern Analysis and Machine Intelligence 17(4), 359–377 (1995)
Takahashi, K., Sakaguchi, T.: Remarks on a real-time 3D human body posture estimation method using trinocular images. In: Proc. Int. Conf. Pattern Recognition, vol. 4, pp. 693–697 (2000)
Kim, M.-J., Kim, M.-S.: A general construction scheme for unit quaternion curves with simple high order derivatives. In: Proceedings of ACM SIGGRAPH 1995, pp. 369–376 (1995)
Kapandji, I.: The Physiology of the Joints, vol. 1(5), p. 230. Churchill, UK (1982)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2006 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Qi, Y., Shen, Xk., Zhao, Qp. (2006). Virtual Five Animals Exercise. In: Pan, Z., Aylett, R., Diener, H., Jin, X., Göbel, S., Li, L. (eds) Technologies for E-Learning and Digital Entertainment. Edutainment 2006. Lecture Notes in Computer Science, vol 3942. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11736639_136
Download citation
DOI: https://doi.org/10.1007/11736639_136
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-33423-1
Online ISBN: 978-3-540-33424-8
eBook Packages: Computer ScienceComputer Science (R0)