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Virtual Five Animals Exercise

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Technologies for E-Learning and Digital Entertainment (Edutainment 2006)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 3942))

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Abstract

Virtual Five Animals Exercise is an interactive game which is an important part of Virtual Olympic Museum for the Games of the XXIX Olympiad. Users can learn and imitate Five Animals Exercise without any interactive device. To do these, we make use of motion capture data to drive the virtual human motion, and use template matching method to recognize users’ motion. We improve the motion editing and motion retargetting methods in our system. Many people enjoy our game.

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© 2006 Springer-Verlag Berlin Heidelberg

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Qi, Y., Shen, Xk., Zhao, Qp. (2006). Virtual Five Animals Exercise. In: Pan, Z., Aylett, R., Diener, H., Jin, X., Göbel, S., Li, L. (eds) Technologies for E-Learning and Digital Entertainment. Edutainment 2006. Lecture Notes in Computer Science, vol 3942. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11736639_136

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  • DOI: https://doi.org/10.1007/11736639_136

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-33423-1

  • Online ISBN: 978-3-540-33424-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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