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A Teacher’s Tool in Game-Based Learning System: Study and Implementation

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Technologies for E-Learning and Digital Entertainment (Edutainment 2006)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 3942))

Abstract

More and more attention is paid to Game-based Learning at present. In this paper, the design and development of a teacher’s tool in game-based learning system was introduced. The teacher’s tool has two main functions. Firstly, teacher can use the tool to trace students’ learning activity on-line and interact real-time with students, such as providing help, scaffold and encouragement etc. Secondly, teachers can design new plots according to students’ study schedule and integrate the content of courses in it, which can give teachers full play to the leading role of instruction. The second function also has a good effect on integrating the game and education.

This paper is supported by a key project in development plan for science and technology sponsored by Beijing Municipal Commission of Education (KZ200410028015).

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© 2006 Springer-Verlag Berlin Heidelberg

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Liu, J., Wang, L. (2006). A Teacher’s Tool in Game-Based Learning System: Study and Implementation. In: Pan, Z., Aylett, R., Diener, H., Jin, X., Göbel, S., Li, L. (eds) Technologies for E-Learning and Digital Entertainment. Edutainment 2006. Lecture Notes in Computer Science, vol 3942. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11736639_167

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  • DOI: https://doi.org/10.1007/11736639_167

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-33423-1

  • Online ISBN: 978-3-540-33424-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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