Abstract
In this post-genome era, structural and functional biology is playing an increasingly important role in Life Science research and development. Transforming current bio education for future research biologists is therefore a challenging task. Learning structural biology starting from K-12 year or in pre-university education is an issue of strategic importance. This paper presents our experimental work on bio edutainment for structural biology learning in secondary schools. Through playing, students will have a more intuitive way to understand better bio-molecular structures. Immersive and interactive games may potentially motivate students to explore the wonders of Life Science. The bio edutainment solution developed is powered by the Virtual Reality technology.
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© 2006 Springer-Verlag Berlin Heidelberg
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Cai, Y.Y., Chan, C.W., Lu, B.F., Indhumathi, C., Jiang, Y. (2006). VR-Enabled Bio Edutainment. In: Pan, Z., Aylett, R., Diener, H., Jin, X., Göbel, S., Li, L. (eds) Technologies for E-Learning and Digital Entertainment. Edutainment 2006. Lecture Notes in Computer Science, vol 3942. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11736639_2
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DOI: https://doi.org/10.1007/11736639_2
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-33423-1
Online ISBN: 978-3-540-33424-8
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