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Part of the book series: Lecture Notes in Computer Science ((LNPSE,volume 3943))

Abstract

Extreme89 is a simulation game designed to introduce software teams – programmers and customers – to Extreme Programming practices. The game is run by a moderator and lasts 89 minutes – this is the reason why we named it Extreme89. Several teams build-up of customer representative and programmers compete to earn maximum number of points. Teams earn points for delivering properly produced artifacts. Artifacts in the game correspond to software modules delivered to customer in real software projects. Every artifact in the game is assigned a Fibonacci-like function. Manual computing values of the functions performed by the programmers substitutes real programming. Rules of Extreme89 closely correspond to XP practices. The game has two releases while each release is build-up of two increments. Extreme89 with its atmosphere of the competition and time-compressed active lesson of XP was successfully introduced to Computer Science students at Poznan University of Technology.

This work was financially supported by State Committee for Scientific Research as a research grant 4 T11F 001 23 (years 2002–2005).

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References

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© 2006 Springer-Verlag Berlin Heidelberg

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Nawrocki, J., Wojciechowski, A. (2006). Extreme89: An XP War Game. In: Guelfi, N., Savidis, A. (eds) Rapid Integration of Software Engineering Techniques. RISE 2005. Lecture Notes in Computer Science, vol 3943. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11751113_20

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  • DOI: https://doi.org/10.1007/11751113_20

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-34063-8

  • Online ISBN: 978-3-540-34064-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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