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Changing Induced Moods Via Virtual Reality

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Persuasive Technology (PERSUASIVE 2006)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 3962))

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Abstract

Mood Induction Procedures (MIPs) are designed to induce emotional changes in experimental subjects in a controlled way, manipulating variables inside the laboratory. The induced mood should be an experimental analogue of the mood that would occur in a certain natural situation. Our team has developed an MIP using VR (VR-MIP) in order to induce different moods (sadness, happiness, anxiety and relaxation). The virtual environment is a park, which changes according to the mood to be induced. This work will present data about the efficacy of this procedure not only to induce a mood, but also to change after the mood is induced.

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© 2006 Springer-Verlag Berlin Heidelberg

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Baños, R.M., Liaño, V., Botella, C., Alcañiz, M., Guerrero, B., Rey, B. (2006). Changing Induced Moods Via Virtual Reality. In: IJsselsteijn, W.A., de Kort, Y.A.W., Midden, C., Eggen, B., van den Hoven, E. (eds) Persuasive Technology. PERSUASIVE 2006. Lecture Notes in Computer Science, vol 3962. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11755494_3

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  • DOI: https://doi.org/10.1007/11755494_3

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-34291-5

  • Online ISBN: 978-3-540-34293-9

  • eBook Packages: Computer ScienceComputer Science (R0)

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