Skip to main content

Satisfaction Equilibrium: Achieving Cooperation in Incomplete Information Games

  • Conference paper

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 4013))

Abstract

So far, most equilibrium concepts in game theory require that the rewards and actions of the other agents are known and/or observed by all agents. However, in real life problems, agents are generally faced with situations where they only have partial or no knowledge about their environment and the other agents evolving in it. In this context, all an agent can do is reasoning about its own payoffs and consequently, cannot rely on classical equilibria through deliberation, which requires full knowledge and observability of the other agents. To palliate to this difficulty, we introduce the satisfaction principle from which an equilibrium can arise as the result of the agents’ individual learning experiences. We define such an equilibrium and then we present different algorithms that can be used to reach it. Finally, we present experimental results that show that using learning strategies based on this specific equilibrium, agents will generally coordinate themselves on a Pareto-optimal joint strategy, that is not always a Nash equilibrium, even though each agent is individually rational, in the sense that they try to maximize their own satisfaction.

This research was supported in part by the Natural Science and Engineering Council of Canada (NSERC).

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Harsanyi, J.: Games of incomplete information played by bayesian players. Management Science 14, 159–182, 320–334, and 486–502 (1967)

    Article  MATH  MathSciNet  Google Scholar 

  2. Dekel, E., Fudenberg, D., Levine, D.K.: Learning to play bayesian games. Games and Economic Behavior 46, 282–303 (2004)

    Article  MATH  MathSciNet  Google Scholar 

  3. Ross, S., Chaib-draa, B.: Report on satisfaction equilibria. Technical report, Laval University, Department of Computer Science and Software Engineering (2005), http://www.damas.ift.ulaval.ca/~ross/ReportSatisfactionEquilibria.pdf

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2006 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Ross, S., Chaib-draa, B. (2006). Satisfaction Equilibrium: Achieving Cooperation in Incomplete Information Games. In: Lamontagne, L., Marchand, M. (eds) Advances in Artificial Intelligence. Canadian AI 2006. Lecture Notes in Computer Science(), vol 4013. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11766247_6

Download citation

  • DOI: https://doi.org/10.1007/11766247_6

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-34628-9

  • Online ISBN: 978-3-540-34630-2

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics