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TELAT: An Educational Authoring Tool

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Intelligent Tutoring Systems (ITS 2006)

Part of the book series: Lecture Notes in Computer Science ((LNPSE,volume 4053))

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Abstract

Recently, a lot of new educational games have been exploited rapidly due to the advance of information technology. However, it is unpractical for instructors to apply the existing educational games as they intend. In this paper, we propose an educational authoring tool called TELAT (Template-based Entertainment Learning Authoring Tool) for an individualized learning on the web, which can be easily developed by instructors. In general, it’s known that game-style learning has the advantage in increasing the learner’s interest and immersiveness. However, it’s not difficult to find out that if someone has completed certain learning game, he/she tends to lose the interest on the game and the game becomes a useless one. To tackle the problem, we design and develop a specific authoring tool, which enables instructors to develop the various educational games according to the levels of learners and learning contents.

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References

  1. Heift, T., Nicholson, D.: Theoretical and Practical Considerations for Web-Based Intelligent Language Tutoring Systems. In: Gauthier, G., VanLehn, K., Frasson, C. (eds.) ITS 2000. LNCS, vol. 1839. Springer, Heidelberg (2000)

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  2. Kojiri, T., Watanabe, T.: Collaborative Learning Environment which Enforces Students to Induce Ideas. In: Gauthier, G., VanLehn, K., Frasson, C. (eds.) ITS 2000. LNCS, vol. 1839. Springer, Heidelberg (2000)

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© 2006 Springer-Verlag Berlin Heidelberg

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Kim, S.B., Kim, H.S., Kim, C.M. (2006). TELAT: An Educational Authoring Tool. In: Ikeda, M., Ashley, K.D., Chan, TW. (eds) Intelligent Tutoring Systems. ITS 2006. Lecture Notes in Computer Science, vol 4053. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11774303_89

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  • DOI: https://doi.org/10.1007/11774303_89

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-35159-7

  • Online ISBN: 978-3-540-35160-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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