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Sketch Based Mesh Fusion

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Advances in Computer Graphics (CGI 2006)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 4035))

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Abstract

In this paper, we develop a novel mesh fusion method controlled by sketches, which allows users to construct complex 3D polygon models fast and easily. The user first cuts needed parts from some existing objects and puts them in right pose. Then, a radial basis function (RBF) based implicit surface is adopted to smoothly fuse the parts. To achieve better shape control for the transition part in fusion, our method let users using sketches to specify the expected silhouette. After that, the implicit surface is sampled by particles and meshed into a polygonal surface joining the separated parts into one single model. Compared with other previous methods, our mesh fusion approach overcomes the topological limitations and can merge multiple parts together at once.

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© 2006 Springer-Verlag Berlin Heidelberg

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Lin, J., Jin, X., Wang, C.C.L. (2006). Sketch Based Mesh Fusion. In: Nishita, T., Peng, Q., Seidel, HP. (eds) Advances in Computer Graphics. CGI 2006. Lecture Notes in Computer Science, vol 4035. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11784203_8

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  • DOI: https://doi.org/10.1007/11784203_8

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-35638-7

  • Online ISBN: 978-3-540-35639-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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