Abstract
Games are very important for learning, teaching, entertainment, inclusion. But they are of the most challenging applications concerning accessibility, and usability for people with disabilities. Especially in the context of playing together or in groups equal access is critical. In this paper we will present first attempts to define games accessibility guidelines helping game developers to design their products in a way that assistive technologies can interact with the game interface and that the parameters of usage can be adapted to the needs of people with disabilities.
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© 2006 Springer-Verlag Berlin Heidelberg
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Ossmann, R., Miesenberger, K. (2006). Guidelines for the Development of Accessible Computer Games. In: Miesenberger, K., Klaus, J., Zagler, W.L., Karshmer, A.I. (eds) Computers Helping People with Special Needs. ICCHP 2006. Lecture Notes in Computer Science, vol 4061. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11788713_60
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DOI: https://doi.org/10.1007/11788713_60
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-36020-9
Online ISBN: 978-3-540-36021-6
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