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Facetoface: An Isometric Model for Facial Animation

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Articulated Motion and Deformable Objects (AMDO 2006)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 4069))

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Abstract

A geometric framework for finding intrinsic correspondence between animated 3D faces is presented. We model facial expressions as isometries of the facial surface and find the correspondence between two faces as the minimum-distortion mapping. Generalized multidimensional scaling is used for this goal. We apply our approach to texture mapping onto 3D video, expression exaggeration and morphing between faces.

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© 2006 Springer-Verlag Berlin Heidelberg

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Bronstein, A.M., Bronstein, M.M., Kimmel, R. (2006). Facetoface: An Isometric Model for Facial Animation. In: Perales, F.J., Fisher, R.B. (eds) Articulated Motion and Deformable Objects. AMDO 2006. Lecture Notes in Computer Science, vol 4069. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11789239_5

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  • DOI: https://doi.org/10.1007/11789239_5

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-36031-5

  • Online ISBN: 978-3-540-36032-2

  • eBook Packages: Computer ScienceComputer Science (R0)

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