Abstract
This paper develops the manifold T-splines, which naturally extend the concept and the currently available algorithms/techniques of the popular planar tensor-product NURBS and T-splines to arbitrary manifold domain of any topological type. The key idea is the global conformal parameterization that intuitively induces a tensor-product structure with a finite number of zero points, and hence offering a natural mechanism for generalizing the tensor-product splines throughout the entire manifold. In our shape modeling framework, the manifold T-splines are globally well-defined except at a finite number of extraordinary points, without the need of any tedious trimming and patching work. We present an efficient algorithm to convert triangular meshes to manifold T-splines. Because of the natural, built-in hierarchy of T-splines, we can easily reconstruct a manifold T-spline surface of high-quality with LOD control and hierarchical structure.
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He, Y., Wang, K., Wang, H., Gu, X., Qin, H. (2006). Manifold T-Spline. In: Kim, MS., Shimada, K. (eds) Geometric Modeling and Processing - GMP 2006. GMP 2006. Lecture Notes in Computer Science, vol 4077. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11802914_29
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DOI: https://doi.org/10.1007/11802914_29
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-36711-6
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