Abstract
A dungeon role playing game intended to induce emotions such as boredom, surprise, joy, anger and disappointment is introduced. From the preliminary study, facial expressions indicating boredom and anger were observed. Individual differences were found on appraisal and facial expression of surprise, joy and disappointment.
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Wang, N., Marsella, S. (2006). Introducing EVG: An Emotion Evoking Game. In: Gratch, J., Young, M., Aylett, R., Ballin, D., Olivier, P. (eds) Intelligent Virtual Agents. IVA 2006. Lecture Notes in Computer Science(), vol 4133. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11821830_23
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DOI: https://doi.org/10.1007/11821830_23
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-37593-7
Online ISBN: 978-3-540-37594-4
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