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Introducing EVG: An Emotion Evoking Game

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Intelligent Virtual Agents (IVA 2006)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 4133))

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Abstract

A dungeon role playing game intended to induce emotions such as boredom, surprise, joy, anger and disappointment is introduced. From the preliminary study, facial expressions indicating boredom and anger were observed. Individual differences were found on appraisal and facial expression of surprise, joy and disappointment.

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© 2006 Springer-Verlag Berlin Heidelberg

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Wang, N., Marsella, S. (2006). Introducing EVG: An Emotion Evoking Game. In: Gratch, J., Young, M., Aylett, R., Ballin, D., Olivier, P. (eds) Intelligent Virtual Agents. IVA 2006. Lecture Notes in Computer Science(), vol 4133. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11821830_23

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  • DOI: https://doi.org/10.1007/11821830_23

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-37593-7

  • Online ISBN: 978-3-540-37594-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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