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High-Level Description Tools for Humanoids

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 4105))

Abstract

This paper presents a proposal for description tools, following the MPEG-7 standard, for the high-level description of humanoids. Given the almost complete lack of high-level description tools for 3D graphics content in the current MPEG-7 specification, we propose descriptions aimed at describing virtual humanoids, both for indexing and query support (no extraction tools are presented here), and also for the generation of personalized humanoids using high-level descriptions via a simple GUI instead of complex authoring tools. This later application, which is the focus of the work presented here, is related with the Authoring 744 initiative that targets the creation of content from descriptions that are authored in a user friendly (natural) way. This work is under development within the EU-funded research project OLGA, where the description tools should provide the means for the creation and modification of humanoids inside an on-line 3D gaming environment, but our description tools are generic enough to be used in the future in many different applications: robot portrait, indexing/searching, etc.

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© 2006 Springer-Verlag Berlin Heidelberg

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Fernández-Carbajales, V., Martínez, J.M., Morán, F. (2006). High-Level Description Tools for Humanoids. In: Gunsel, B., Jain, A.K., Tekalp, A.M., Sankur, B. (eds) Multimedia Content Representation, Classification and Security. MRCS 2006. Lecture Notes in Computer Science, vol 4105. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11848035_52

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  • DOI: https://doi.org/10.1007/11848035_52

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-39392-4

  • Online ISBN: 978-3-540-39393-1

  • eBook Packages: Computer ScienceComputer Science (R0)

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