Abstract
Since three-dimensional computer graphics (3D-CG) technology and interaction technology should be applied to e-learning as well as games, people must be able to easily create interactive contents based on 3D-CG, even if they are not 3D-CG professionals. In this paper, we propose a support system for creating interactive contents that runs on MS Windows and uses Direct X as the file format. By describing a script using two kinds of script files prepared by the system, a content creator can easily create 3D-CG scenes and can also control interactions between a user and the system. As an example of content creation, we present and explain interactive content in which users can enter the virtual world of classic Japanese tales and experience the story development of various types of classic tales for the first time.
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© 2006 IFIP International Federation for Information Processing
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Miyazaki, K., Nagai, Y., Bosser, AG., Nakatsu, R. (2006). Architecture of an Authoring System to Support the Creation of Interactive Contents. In: Harper, R., Rauterberg, M., Combetto, M. (eds) Entertainment Computing - ICEC 2006. ICEC 2006. Lecture Notes in Computer Science, vol 4161. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11872320_20
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DOI: https://doi.org/10.1007/11872320_20
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-45259-1
Online ISBN: 978-3-540-45261-4
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