Abstract
Programmable vertex processing unit increases flexibility and enables customizations of transformation and lighting in the graphics pipeline. Because most embedded systems such as mobile phones and PDA’s have only the fixed-function pipeline, various special effects essential in development of realistic 3D games are not provided. We designed and implemented a programmable vertex processing unit for mobile devices based on the OpenGL ES 2.0 specification. It can be used as a development platform for 3D mobile games. Also, assembly instruction set and encoding scheme are examples of standard interface to high-level shading languages.
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© 2006 IFIP International Federation for Information Processing
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Kim, TY., Oh, KS., Shin, BS., Lim, C. (2006). Programmable Vertex Processing Unit for Mobile Game Development. In: Harper, R., Rauterberg, M., Combetto, M. (eds) Entertainment Computing - ICEC 2006. ICEC 2006. Lecture Notes in Computer Science, vol 4161. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11872320_22
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DOI: https://doi.org/10.1007/11872320_22
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-45259-1
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