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The Smart Dice Cup: A Radio Controlled Sentient Interaction Device

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Entertainment Computing - ICEC 2006 (ICEC 2006)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 4161))

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Abstract

In this paper, we present the Smart Dice Cup, a novel interaction device aimed at gaming applications in smart home environments. The Smart Dice Cup is used in a similar way as a traditional leather dice cup to generate random numbers. Integrated accelerometers relate the shaking of the device to the resulting rolls of the dice. In addition to an autonomous stand-alone mode, where the Smart Dice Cup serves as self-sustained gaming system, the device is also capable of communicating with its surrounding environment serving as an input device for other pervasive gaming applications.

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© 2006 IFIP International Federation for Information Processing

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Magerkurth, C., Engelke, T., Röcker, C. (2006). The Smart Dice Cup: A Radio Controlled Sentient Interaction Device. In: Harper, R., Rauterberg, M., Combetto, M. (eds) Entertainment Computing - ICEC 2006. ICEC 2006. Lecture Notes in Computer Science, vol 4161. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11872320_25

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  • DOI: https://doi.org/10.1007/11872320_25

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-45259-1

  • Online ISBN: 978-3-540-45261-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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