Abstract
This paper presents a tutoring system aimed at teaching how to compile Java into the language of the Java Virtual Machine, and, at the same time, promotes a better understanding of the underlying mechanisms of object-oriented programming. The interaction with the systems takes the form of a 3D videogame where the student must compete to provide the right machine instructions, collect resources needed by the instructions and use her knowledge about Java compilation to find the best strategy.
Supported by the Spanish Ministry of Education & Science (TIN2005-09382-C02-01).
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Gómez-Martín, M.A., Gómez-Martín, P.P., González-Calero, P.A. (2006). Dynamic Binding Is the Name of the Game. In: Harper, R., Rauterberg, M., Combetto, M. (eds) Entertainment Computing - ICEC 2006. ICEC 2006. Lecture Notes in Computer Science, vol 4161. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11872320_27
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DOI: https://doi.org/10.1007/11872320_27
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-45259-1
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