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"SplashGame": A Ludo-educative Application Based on Genre and Verbal Interactions Concepts

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Entertainment Computing - ICEC 2006 (ICEC 2006)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 4161))

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Abstract

This paper focuses on interactive applications design. We consider that interactive applications’ acceptability can be improved by enhancing their genre dimension, which is inherent in any communication activity. Moreover, we notice that human cognitive predisposition to follow principles of verbal interactions can be helpful to structure the interactions that occur between a user and an interactive application. This paper presents design elements derived from the two former theories and illustrates how these elements are used to describe interactions of a ludo-educative application.

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References

  1. Kerbrat-Orecchioni, C.: Les interactions verbales - Tome II. Armand Colin (Linguistique), Paris (1992)

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  3. Latapy, M., Lopistéguy, P., Dagorret, P., Gaio, M.: Usage des interactions verbales pour la conception d’applications interactives centrées Genre. In: Ergo’IA 2006 (to appear, 2006)

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© 2006 IFIP International Federation for Information Processing

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Latapy, M., Lopistéguy, P., Dagorret, P. (2006). "SplashGame": A Ludo-educative Application Based on Genre and Verbal Interactions Concepts. In: Harper, R., Rauterberg, M., Combetto, M. (eds) Entertainment Computing - ICEC 2006. ICEC 2006. Lecture Notes in Computer Science, vol 4161. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11872320_59

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  • DOI: https://doi.org/10.1007/11872320_59

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-45259-1

  • Online ISBN: 978-3-540-45261-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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