Abstract
The generalization of game-based Learning Objects as serious learning material requires their integration into pre-existing e-learning infrastructure (systems and courses) and the inclusion of gameplay-aware assessment procedures. In this paper, we propose an approach to the production and development of educational graphic adventure videogames that can be deployed as normal Learning Objects in a Learning Management System. The deployment is carried out using a game engine that includes a built-in assessment mechanism that can trace and report the activities of the learner while playing the game.
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Martínez-Ortiz, I., Moreno-Ger, P., Sierra, J.L., Fernández-Manjón, B. (2006). Production and Deployment of Educational Videogames as Assessable Learning Objects. In: Nejdl, W., Tochtermann, K. (eds) Innovative Approaches for Learning and Knowledge Sharing. EC-TEL 2006. Lecture Notes in Computer Science, vol 4227. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11876663_25
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DOI: https://doi.org/10.1007/11876663_25
Publisher Name: Springer, Berlin, Heidelberg
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