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Evaluation Function for Siguo Game Based on Two Attitudes

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Fuzzy Systems and Knowledge Discovery (FSKD 2006)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 4223))

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Abstract

Siguo game is a fascinating imperfect information game that provides a new testbed for AI. We have written a computer program that plays Siguo game. This paper reveals and discusses the method that is based on optimistic and cautious attitudes to construct evaluation function of our system. We also present the worth and rank of material and analyze several features of evaluation function, which are piece capture, position domain of piece and oriflamme guard. Each feature of evaluation function is evaluated by general and optimistic algorithm, respectively.

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References

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© 2006 Springer-Verlag Berlin Heidelberg

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Xia, Z., Zhu, Y., Lu, H. (2006). Evaluation Function for Siguo Game Based on Two Attitudes. In: Wang, L., Jiao, L., Shi, G., Li, X., Liu, J. (eds) Fuzzy Systems and Knowledge Discovery. FSKD 2006. Lecture Notes in Computer Science(), vol 4223. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11881599_165

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  • DOI: https://doi.org/10.1007/11881599_165

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-45916-3

  • Online ISBN: 978-3-540-45917-0

  • eBook Packages: Computer ScienceComputer Science (R0)

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