Abstract
This paper proposes a hybrid mobile multimedia game content using a hybrid method. The proposed method can share linked materials in real-time between these methods and presents an effective solution for various limitations caused by the memory capacity of mobile terminals in the planning and production processes of Multi media game content. In addition, this method presents a real performance by applying it to the production of an actual mobile multimedia game.
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© 2006 Springer-Verlag Berlin Heidelberg
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Ko, I.S., Na, Y.J. (2006). A Design of Hybrid Mobile Multimedia Game Content. In: Gabrys, B., Howlett, R.J., Jain, L.C. (eds) Knowledge-Based Intelligent Information and Engineering Systems. KES 2006. Lecture Notes in Computer Science(), vol 4253. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11893011_131
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DOI: https://doi.org/10.1007/11893011_131
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-46542-3
Online ISBN: 978-3-540-46544-7
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