Overview
Part of the book series: Lecture Notes in Computer Science (LNCS, volume 4250)
Part of the book sub series: Theoretical Computer Science and General Issues (LNTCS)
Included in the following conference series:
Conference proceedings info: ACG 2005.
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Keywords
Table of contents (20 papers)
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Advances in Computer Games
Reviews
From the reviews:
"Papers from the 11th International Conference on Advances in Computer Games are presented in this book. The papers should be of interest to those conducting research in this field, and to those with technical backgrounds who are generally interested. … Overall, the papers are well written and informative. Each paper includes relevant references for those interested in further exploration of the topics discussed." (D. C. Hair, ACM Computing Reviews, Vol. 49 (8), August, 2008)
Editors and Affiliations
Bibliographic Information
Book Title: Advances in Computer Games
Book Subtitle: 11th International Conference, ACG 2005, Taipei, Taiwan, September 6-8, 2005. Revised Papers
Editors: H. Jaap Herik, Shun-Chin Hsu, Tsan-sheng Hsu, H. H. L. M. (Jeroen) Donkers
Series Title: Lecture Notes in Computer Science
DOI: https://doi.org/10.1007/11922155
Publisher: Springer Berlin, Heidelberg
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer-Verlag Berlin Heidelberg 2006
Softcover ISBN: 978-3-540-48887-3Published: 07 December 2006
eBook ISBN: 978-3-540-48889-7Published: 01 December 2006
Series ISSN: 0302-9743
Series E-ISSN: 1611-3349
Edition Number: 1
Number of Pages: XIV, 278
Topics: Popular Computer Science, Discrete Mathematics in Computer Science, Numeric Computing, Probability and Statistics in Computer Science, Artificial Intelligence, Algorithm Analysis and Problem Complexity