Skip to main content

3D Mesh Construction from Depth Images with Occlusion

  • Conference paper
Advances in Multimedia Information Processing - PCM 2006 (PCM 2006)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 4261))

Included in the following conference series:

Abstract

The realistic broadcasting is a broadcasting service system using multi-modal immersive media to provide clients with realism that includes such things as photorealistic and 3D display, 3D sound, multi-view interaction and haptic interactions. In such a system, a client is able to see stereoscopic views, to hear stereo sound, and even to touch both the real actor and virtual objects using haptic devices. This paper presents a 3D mesh modeling considering self-occlusion from 2.5D depth video to provide broadcasting applications with multi-modal interactions. Depth video of a real object is generally captured by using a depth video camera from a single point of view such that it often includes self-occluded images. This paper presents a series of techniques that can construct a smooth and compact mesh model of an actor that contains self-occluded regions. Although our methods work only for an actor with a simple posture, it can be successfully applied to a studio environment where the body movement of the actor is relatively limited.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Smolic, A., Mueller, K., Merkle, P., Rein, T., Eisert, P., Wiegand, T.: Free Viewpoint Video Extraction, Representation, Coding, and Rendering. In: ICIP 2004, IEEE International Conference on Image Processing, Singapore, October 24-27 (2004)

    Google Scholar 

  2. http://www.3dvsystems.com

  3. Seung-man, K.: Depth Image-based Modeling Techniques for Generating 3D Video Contents. Dissertation for doctor of philosophy

    Google Scholar 

  4. Sezgin, M., Sankur, B.: Survey over image thresholding techniques and uantitative performance evaluation. Journal of electronic imaging 13(1), 146–165 (2004)

    Article  Google Scholar 

  5. o’rourke, J.: Computational geometry in C, 2nd edn., pp. 161–164

    Google Scholar 

  6. Chew, L.P.: Constrained Delaunay Triangulations. In: Third annual symposium on Computational geometry, Waterloo, Ontario, Canada, pp. 215–222 (1987)

    Google Scholar 

  7. Criminisi, A., Perez, P., Toyama, K.: Region filling and object removal by exemplar-based image inpainting. IEEE transactions on image processing 13(9) (September 2004)

    Google Scholar 

  8. Sun, J., Yuan, L., Jia, J., Shum, H.-Y.: Image completion with structure propagation. In: siggraph, pp. 861–868 (2005)

    Google Scholar 

  9. Jawahar, C.V., Biswas, P.K., Ray, A.K.: Investigations on fuzzy thresholding based on fuzzy clustering. Pattern Recogn 30(10), 1605–1613

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2006 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Park, JC., Kim, SM., Lee, KH. (2006). 3D Mesh Construction from Depth Images with Occlusion. In: Zhuang, Y., Yang, SQ., Rui, Y., He, Q. (eds) Advances in Multimedia Information Processing - PCM 2006. PCM 2006. Lecture Notes in Computer Science, vol 4261. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11922162_88

Download citation

  • DOI: https://doi.org/10.1007/11922162_88

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-48766-1

  • Online ISBN: 978-3-540-48769-2

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics