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Animating Grass in Real-Time

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Advances in Artificial Reality and Tele-Existence (ICAT 2006)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 4282))

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Abstract

Grass occurs frequently in the forest and the high performance grass generation can greatly enhance the reliability and complexity of virtual forest scenes. So the paper presents a simple method to render fields of grass, animated in the wind in real-time. We employ a series of polygons contain several grass blades to construct a basic grass unit. Animation is achieved by translate the grass units according the “wind vector” and we implement the wind effect such as a strong wind. Furthermore, we employ the rendering optimization to acquire faster frames.

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© 2006 Springer-Verlag Berlin Heidelberg

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Yao, L., Tang, L., Chen, C., Sun, J. (2006). Animating Grass in Real-Time. In: Pan, Z., Cheok, A., Haller, M., Lau, R.W.H., Saito, H., Liang, R. (eds) Advances in Artificial Reality and Tele-Existence. ICAT 2006. Lecture Notes in Computer Science, vol 4282. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11941354_75

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  • DOI: https://doi.org/10.1007/11941354_75

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-49776-9

  • Online ISBN: 978-3-540-49779-0

  • eBook Packages: Computer ScienceComputer Science (R0)

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