Skip to main content

Empirical Verification of a Strategy for Unbounded Resolution in Finite Player Goore Games

  • Conference paper
AI 2006: Advances in Artificial Intelligence (AI 2006)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 4304))

Included in the following conference series:

Abstract

This paper presents an experimental verification of a novel, fast and arbitrarily accurate solution to the Goore Game (GG). The latter game, introduced in [6], has the fascinating property that it can be resolved in a completely distributed manner with no inter-communication between the players. The game has recently found applications in many domains, including the field of sensor networks and Quality-of-Service (QoS) routing. In actual implementations of the solution, the players are typically replaced by Learning Automata (LA). The problem with the existing reported approaches is that the accuracy of the solution achieved is intricately related to the number of players participating in the game – which, in turn, determines the resolution, implying that arbitrary accuracy can be obtained only if the game has an infinite number of players. In this paper, we experimental demonstrate how we can attain an unbounded accuracy for the GG by utilizing no more than three stochastic learning machines, and by a recursive pruning of the solution space.

This work was partially supported by NSERC, the Natural Sciences and Engineering Research Council of Canada.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Iyer, R., Kleinrock, L.: Qos control for sensor networks. In: IEEE International Conference on Communications, vol. 1, pp. 517–521 (2003)

    Google Scholar 

  2. Narendra, K.S., Thathachar, M.A.L.: Learning Automata. Prentice-Hall, Englewood Cliffs (1989)

    Google Scholar 

  3. Oommen, B.J., Raghunath, G., Kuipers, B.: Parameter learning from stochastic teachers and stochastic compulsive liars. IEEE Transactions on Systems Man and Cybernetics (to appear, 2006)

    Google Scholar 

  4. Thathachar, M.A.L., Arvind, M.T.: Solution of Goore game using models of stochastic learning automata. J. Indian Institute of Science (76), 47–61 (1997)

    MathSciNet  Google Scholar 

  5. Thathachar, M.A.L.T., Sastry, P.S.: Networks of Learning Automata: Techniques for Online Stochastic Optimization. Kluwer Academic, Boston (2003)

    Google Scholar 

  6. Tsetlin, M.L.: Automaton Theory and the Modelling of Biological Systems. Academic Press, New York and London (1973)

    Google Scholar 

  7. Tung, B., Kleinrock, L.: Using Finite State Automata to Produce Self-Optimization and Self-Control. IEEE Transactions on Parallel and Distributed Systems 7(4), 47–61 (1996)

    Article  Google Scholar 

  8. Oommen, B.J., Granmo, O.C., Pedersen, A.: Achieving Unbounded Resolution in Finite Player Goore Games using Stochastic Automata, and its Applications. Unabridged version of this paper (submitted for publication, 2006)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2006 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Oommen, B.J., Granmo, OC., Pedersen, A. (2006). Empirical Verification of a Strategy for Unbounded Resolution in Finite Player Goore Games. In: Sattar, A., Kang, Bh. (eds) AI 2006: Advances in Artificial Intelligence. AI 2006. Lecture Notes in Computer Science(), vol 4304. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11941439_156

Download citation

  • DOI: https://doi.org/10.1007/11941439_156

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-49787-5

  • Online ISBN: 978-3-540-49788-2

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics