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Communication in Multi-player Role Playing Games – The Effect of Medium

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Book cover Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2006)

Part of the book series: Lecture Notes in Computer Science ((LNPSE,volume 4326))

Abstract

The Pen-and-Paper role-playing game is a successful example of collaborative interactive narrative. Meanwhile, computer-based role-playing games, while structurally similar, offer quite different narrative experiences. Here results are presented of an experimental study of role-playing gamers in Pen-and-Paper and computer-supported settings. Communication patterns are shown to vary significantly on measures such as the share of in-character statements and the share of dramatically motivated statements. These results are discussed in the light of differences between the two gaming forms and finally some design implications are discussed.

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© 2006 Springer-Verlag Berlin Heidelberg

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Tychsen, A., Smith, J.H., Hitchens, M., Tosca, S. (2006). Communication in Multi-player Role Playing Games – The Effect of Medium. In: Göbel, S., Malkewitz, R., Iurgel, I. (eds) Technologies for Interactive Digital Storytelling and Entertainment. TIDSE 2006. Lecture Notes in Computer Science, vol 4326. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11944577_28

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  • DOI: https://doi.org/10.1007/11944577_28

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-49934-3

  • Online ISBN: 978-3-540-49935-0

  • eBook Packages: Computer ScienceComputer Science (R0)

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