Abstract
This paper is a review of a story generation system called Minstrel. It uses complex but hand-crafted Lisp knowledge structures to generate short computer-generated stories within the King Arthur domain. The knowledge representation model of Minstrel is reimplemented using a W3C standard language to analyze the pros and cons of technology updates over this kind of classic AI projects.
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© 2006 Springer-Verlag Berlin Heidelberg
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Peinado, F., Gervás, P. (2006). Minstrel Reloaded: From the Magic of Lisp to the Formal Semantics of OWL. In: Göbel, S., Malkewitz, R., Iurgel, I. (eds) Technologies for Interactive Digital Storytelling and Entertainment. TIDSE 2006. Lecture Notes in Computer Science, vol 4326. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11944577_9
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DOI: https://doi.org/10.1007/11944577_9
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-49934-3
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