Abstract
A certain pebble game on graphs has been studied in various contexts as a model for time and space requirements of computations [1,2,3,7]. In this note it is shown that there exists a family of directed acyclic graphs Gn and constants c1,c2,c3 such that
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1)
Gn has n nodes and each node in Gn has indegree at most 2.
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2)
Each graph Gn can be pebbled with \(c_1 \sqrt n\) pebbles in n moves.
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3)
Each graph Gn can also be pebbled with \(c_2 \sqrt n\) pebbles, c2 < c1,
but every strategy which achieves this has at least \(2^{c_3 \sqrt n }\) moves.
Research partially supperted by DAAD (German Academic Exchange Service) Grant No. 430/402/653/5.
Research partially supported by the National Science Foundation, Grant No. MCS 75-22870 and by the Office of Naval Research, Contract No. N 0014-76-C-0688.
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References
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© 1977 Springer-Verlag Berlin Heidelberg
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Paul, W.J., Tarjan, R.E. (1977). Time-space trade-offs in a pebble game. In: Salomaa, A., Steinby, M. (eds) Automata, Languages and Programming. ICALP 1977. Lecture Notes in Computer Science, vol 52. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-08342-1_28
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DOI: https://doi.org/10.1007/3-540-08342-1_28
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