Abstract
This paper described the learning of the museum audiences, and attempted to construct the consideration of the curriculum design based on the study of audience learning. The goal is to set up new directions and new ideas of instruction as applying computer technology, from which visitors can follow to explore, to enjoy, to be inspired as well as to improve their knowledge. The study proposed both the multimedia instructional system and the interactive remote evaluation system. It also addressed some of our observations and design concerns.
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© 2005 Springer-Verlag Berlin Heidelberg
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Chang, P. (2005). The Scenario Computing Design to Enhance Learning in the Museum. In: Abraham, A., Dote, Y., Furuhashi, T., Köppen, M., Ohuchi, A., Ohsawa, Y. (eds) Soft Computing as Transdisciplinary Science and Technology. Advances in Soft Computing, vol 29. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-32391-0_112
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DOI: https://doi.org/10.1007/3-540-32391-0_112
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-25055-5
Online ISBN: 978-3-540-32391-4
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