Abstract
Current e-Learning systems are still lacking support of providing standard and good tools for sharing and exchange multimedia information on the Web. For math e-Learning, current math representation often uses image and vector methods such as FLASH or QUICKTIME. Unfortunately, they lack clarity and open standard, which limit their potentials in content sharing and exchange. In addition, they do not provide effective mechanisms that enable them to deliver multimode multimedia presentations to fit users’ needs and preferences. In this paper, we propose a framework called X-WATLZ1, which aims to provide an interactive multimedia e-Learning environment for learners to learn math anywhere, anytime with any computing device such as PC or PDA. The X-WALTZ contains six components: learning management, content management, interaction management, activity management, content delivery, and Math Web Service systems. Our implementation is based on the open standard XML, SVG, MATHML, and related technologies. Some implementation issues and results are also discussed.
This research was supported in part by National Science Foundation (NSC 89-2745-P-212-001), and in part by the Advanced IA Technology Development Project of Institute for Information Industry and sponsored by MOEA, R.O.C.
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© 2002 Springer-Verlag Berlin Heidelberg
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Chang, L.C., Wey, PS., Chiang, HK. (2002). X-WALTZ: The Framework of an Interactive Multimedia Math E-learning. In: Chen, YC., Chang, LW., Hsu, CT. (eds) Advances in Multimedia Information Processing — PCM 2002. PCM 2002. Lecture Notes in Computer Science, vol 2532. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-36228-2_68
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DOI: https://doi.org/10.1007/3-540-36228-2_68
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