Abstract
The hierarchical radiosity algorithm is an efficient approach to simulation of light with the goal of photo-realistic image rendering. Hanrahan et. al. describe the initialization and the refinement of links between the scene’s patches based upon a user-specified error parameter ε . They state that the number of links is linear in the number of elements if ε is assumed to be a constant. We present a result based upon the assumption that the geometry is constant and ε approaches 0 in a multigridding-procedure. Then the algorithm generates L=θ(N 2) links where N denotes the number of elements generated by the algorithm.
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References
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© 2003 Springer-Verlag Berlin Heidelberg
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Garmann, R., Müller, H. (2003). On the Computational Complexity of Hierarchical Radiosity. In: Klein, R., Six, HW., Wegner, L. (eds) Computer Science in Perspective. Lecture Notes in Computer Science, vol 2598. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-36477-3_12
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DOI: https://doi.org/10.1007/3-540-36477-3_12
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