Skip to main content

Real-World Graphical User Interfaces

  • Conference paper
  • First Online:
Handheld and Ubiquitous Computing (HUC 2000)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 1927))

Included in the following conference series:

Abstract

Although the age of information appliances is getting close, current remote control devices are too awkward, and we cannot control sophisticated equipments without using graphical computer terminals. We propose a new interaction technique called the Real-world GUI, where users can control real-world appliances just like performing GUI operati- ons on graphical computer terminals, using a new input device called the FieldMouse. FieldMouse is a device which consists of an ID recognizer and a motion sensing device. Using a FieldMouse, various GUI tools like buttons, menus, sliders, and others can be used on any surface and ob- jects, just like using a mouse on a desktop computer. Users can control or program various information appliances as easily as performing GUI operations on graphical computer terminals.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
$34.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Similar content being viewed by others

References

  1. Arai, T., Aust, D., and Huson, S. E. PaperLink: A technique for hyperlinking from real paper to electronic content. In Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI’97) (April 1997), Addison-Wesley, pp. 327–334.

    Google Scholar 

  2. Arai, T., Machii, K., Kuzunuki, S., and Shojima, H. Interactive desk: a computer-augmented deskwhic h responds to operations on real objects. In CHI’95 Conference Companion (May 1995), Addison-Wesley, pp. 141–142.

    Google Scholar 

  3. Bederson, B. B., Hollan, J. D., Perlin, K., Meyer, J., Bacon, D., and Furnas, G. Pad++: A zoomable graphical sketchpad for exploring alternate interface physics. Journal of Visual Languages and Computing 7, 1 (March 1996), 3–31.

    Google Scholar 

  4. Cooper, A. About Face-The Essentials of User Interface Design. IDG Books, August 1995. ISBN4-88135-368-3.

    Google Scholar 

  5. Johnson, W., Jellinek, H., Jr., L. K., Rao, R., and Card, S. Bridging the paper and electronic worlds: The paper user interface. In Proceedings of ACM INTERCHI’93 Conference on Human Factors in Computing Systems (CHI’93) (April 1993), Addison-Wesley, pp. 507–512.

    Google Scholar 

  6. Masui, T. LensBar-visualization for browsing and filtering large lists of data. In Proceedings of IEEE Symposium on Information Visualization (InfoVis’98) (October 1998), pp. 113–120.

    Google Scholar 

  7. Masui, T. Real-world programming. In Designing Augmented Reality Environments (DARE2000) Proceedings (April 2000), pp. 115–120.

    Google Scholar 

  8. Norman, D. A. The Invisible Computer: Why Good Products Can Fail, the Personal Computer Is So Complex, and Information Appliances Are the Solution. The MIT Press, 1998.

    Google Scholar 

  9. Rekimoto, J. Pick-and-Drop: A direct manipulation technique for multiple computer environments. In Proceedings of the ACM Symposium on User Interface Software and Technology (UIST’97) (November 1997), ACM Press, pp. 31–39.

    Google Scholar 

  10. Rekimoto, J., and Saitoh, M. Augmented surfaces: a spatially continuous work space for hybrid computing environments. In Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI’99) (May 1999), Addison-Wesley, pp. 378–385.

    Google Scholar 

  11. Siio, I., Masui, T., and Fukuchi, K. Real-world interaction using the Field-Mouse. In Proceedings of the ACM Symposium on User Interface Software and Technology (UIST’99) (November 1999), ACM Press, p. to appear.

    Google Scholar 

  12. Want, R., Fishkin, K. P., Gujar, A., and Harrison, B. L. Bridging physical and virtual worlds with electronic tags. In Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI’99) (May 1999), Addison-Wesley, pp. 370–377.

    Google Scholar 

  13. Weiser, M. Some computer science issues in ubiquitous computing. Communications of the ACM 36, 7 (July 1993), 75–84.

    Google Scholar 

  14. Wellner, P. Interacting with paper on the DigitalDesk. Communications of the ACM 36, 7 (July 1993), 87–96.

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2000 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Masui, T., Siio, I. (2000). Real-World Graphical User Interfaces. In: Thomas, P., Gellersen, HW. (eds) Handheld and Ubiquitous Computing. HUC 2000. Lecture Notes in Computer Science, vol 1927. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-39959-3_6

Download citation

  • DOI: https://doi.org/10.1007/3-540-39959-3_6

  • Published:

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-41093-5

  • Online ISBN: 978-3-540-39959-9

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics