Abstract
Recent advances in wireless networking technology and the exponen- tial development of semiconductor technology have engendered a new para- digm of computing, called personal mobile computing. This offers a vision of the future with a much richer and more exciting set of architecture research challenges than extrapolations of the current desktop architectures. In particu- lar, these devices will have limited battery resources, will handle diverse data types, and will operate in environments that are insecure, dynamic and which vary significantly in time and location. The research performed in the Moby Dick project is about designing such a mobile multimedia system. This paper discusses the approach made in the Moby Dick project to solve some of these problems, discusses its contributions, and accesses what was learned from the project
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Gerard, J.S., Paul, J.H. (2000). Lessons Learned from the Design of a Mobile Multimedia System in the MOBY DICK Project. In: Thomas, P., Gellersen, HW. (eds) Handheld and Ubiquitous Computing. HUC 2000. Lecture Notes in Computer Science, vol 1927. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-39959-3_7
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DOI: https://doi.org/10.1007/3-540-39959-3_7
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