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A Distributed Rendering System “On Demand Rendering System”

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High Performance Computing (ISHPC 2000)

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In parallel computing, providing the way for visualizing a large scale dataset becomes demanding. To provide a necessary levels of performance, there have been several software-based rendering system developed for general purpose parallel architectures. We have been developing the distributed rendering system focused on reducing network traffic to visualize a large scale dataset especially 3D geometric data. This paper describes the design of our distributed parallel rendering server (called On Demand Rendering System), and the possibility for applying this system to the visualization of high performance computing.

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References

  1. Thomas W. Crockett: An Introduction to Parallel Rendering, Parallel Computing, Vol.23 No.7 (1997) 819–843

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  2. Thomas W. Crockett: PGL: A Parallel Graphics Library For Distributed Memory Applications, NASA Contract No. NAS1-19480 (1997)

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  3. Hideo Miyachi: “A Development of “On Demand Rendering Server”, The JSME Annual Meeting, No.99-1 (1999)

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© 2000 Springer-Verlag Berlin Heidelberg

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Miyachi, H., Kobayashi, T., Takeda, Y., Hoshino, H., Jin, X. (2000). A Distributed Rendering System “On Demand Rendering System”. In: Valero, M., Joe, K., Kitsuregawa, M., Tanaka, H. (eds) High Performance Computing. ISHPC 2000. Lecture Notes in Computer Science, vol 1940. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-39999-2_56

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  • DOI: https://doi.org/10.1007/3-540-39999-2_56

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-41128-4

  • Online ISBN: 978-3-540-39999-5

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