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A Hybrid Scheme for Interactive Rendering a Virtual Environment

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Computational Science and Its Applications — ICCSA 2003 (ICCSA 2003)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 2669))

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Abstract

A virtual environment can consist of both simple and complex 3D objects. The number of polygons for complex objects can dominate the total number of polygons in a scene. In this paper, we create depth images for these complex objects to allow interactive rendering a virtual environment. Arbitrary views of these complex objects are synthesized using these pre-rendered depth images as well as original polygons in the scene. To reduce the number images stored, we choose the smallest set from a large set of initial images of these objects. We show the preliminary results from applying the proposed method to accelerate the interactive walkthrough of a virtual environment.

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© 2003 Springer-Verlag Berlin Heidelberg

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Lee, TY., Lin, PH., Yang, TH. (2003). A Hybrid Scheme for Interactive Rendering a Virtual Environment. In: Kumar, V., Gavrilova, M.L., Tan, C.J.K., L’Ecuyer, P. (eds) Computational Science and Its Applications — ICCSA 2003. ICCSA 2003. Lecture Notes in Computer Science, vol 2669. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-44842-X_30

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  • DOI: https://doi.org/10.1007/3-540-44842-X_30

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-40156-8

  • Online ISBN: 978-3-540-44842-6

  • eBook Packages: Springer Book Archive

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