Abstract
Recently, motion capture has become one of the most promising technologies in animation. Realistic motion data can be captured by recording the movement of a real actor with an optical or magnetic motion capture system. A motion library that is an archive of reusable motion clips is also commercially available. This paper deals with motion editing by a geometric mean filter. Since the captured motion has some noises that cause a jerky motion, it needs a smoothing process to make it natural. A geometric mean filter is proposed to produce natural motions without jerky motions. Experimental results show that the geometric mean filter can effectively remove noises that cause a jerky motion and it can guarantee the most natural motions among various spatial filters. This method could be applied to the various fields such as real time animation, virtual reality applications, 3D applications, and etc.
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© 2003 Springer-Verlag Berlin Heidelberg
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Kim, J.O., Oh, C.H., Chung, C.H., Hwang, J., Lee, W. (2003). On Natural Motion Editing by a Geometric Mean Filter. In: Kumar, V., Gavrilova, M.L., Tan, C.J.K., L’Ecuyer, P. (eds) Computational Science and Its Applications — ICCSA 2003. ICCSA 2003. Lecture Notes in Computer Science, vol 2668. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-44843-8_44
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DOI: https://doi.org/10.1007/3-540-44843-8_44
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