Abstract
This article gives an overview of the Essex Wizards 2000 team participated in the RoboCup 2000 simulator league. A brief description of the agent architecture for the team is introduced. Both low-level behaviours and high-level behaviours are presented. The design issues regarding fixed planning and reinforcement learning are briefly outlined.
Acknowledgements
We would like to thanks the CMU'99 team who contribute their source code to anyone who works on the RoboCup simulation league. We have benefited from this in our implementation. This research was financially supported by the university RPF award DDP940.
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© 2001 Springer-Verlag Berlin Heidelberg
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Hu, H., Kostiadis, K., Hunter, M., Kalyviotis, N. (2001). Essex Wizards 2000 Team Description. In: Stone, P., Balch, T., Kraetzschmar, G. (eds) RoboCup 2000: Robot Soccer World Cup IV. RoboCup 2000. Lecture Notes in Computer Science(), vol 2019. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45324-5_56
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DOI: https://doi.org/10.1007/3-540-45324-5_56
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