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Layered Learning in Genetic Programming for a Cooperative Robot Soccer Problem

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Genetic Programming (EuroGP 2001)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 2038))

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Abstract

We present an alternative to standard genetic programming (GP) that applies layered learning techniques to decompose a problem. GP is applied to subproblems sequentially, where the population in the last generation of a subproblem is used as the initial population of the next subproblem. This method is applied to evolve agents to play keep-away soccer, a subproblem of robotic soccer that requires cooperation among multiple agents in a dynnamic environment. The layered learning paradigm allows GP to evolve better solutions faster than standard GP. Results show that the layered learning GP outperforms standard GP by evolving a lower fitness faster and an overall better fitness. Results indicate a wide area of future research with layered learning in GP.

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© 2001 Springer-Verlag Berlin Heidelberg

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Gustafson, S.M., Hsu, W.H. (2001). Layered Learning in Genetic Programming for a Cooperative Robot Soccer Problem. In: Miller, J., Tomassini, M., Lanzi, P.L., Ryan, C., Tettamanzi, A.G.B., Langdon, W.B. (eds) Genetic Programming. EuroGP 2001. Lecture Notes in Computer Science, vol 2038. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45355-5_23

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  • DOI: https://doi.org/10.1007/3-540-45355-5_23

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-41899-3

  • Online ISBN: 978-3-540-45355-0

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