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Fast and Robust Sprite Generation for MPEG-4 Video Coding

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Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 2195))

Abstract

This paper presents a fast and robust sprite generation algorithm for MPEG-4 video coding. Our contributions consist of two aspects. Firstly, a fast and robust Global Motion Estimation (GME) algorithm is proposed here. Spatial and temporal feature point selection schemes are incorporated into the hierarchical GME in order to speed up it. Experimental results demonstrate our method is up to seven times faster than the traditional one in MPEG-4 video verification model, and meanwhile the accuracy is slightly improved. Secondly, a sprite generation scheme with some novel techniques is developed. Rough image segmentation is also introduced for the purpose of image blending in sprite generation. The proposed algorithm can significantly improve the visual quality of the generated sprite image and the reconstructed background object in video coding. Furthermore, the proposed GME and sprite generation algorithms can be used for both frame-based and object-based video coding.

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References

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© 2001 Springer-VerlagBerlin Heidelberg

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Lu, Y., Gao, W., Wu, F. (2001). Fast and Robust Sprite Generation for MPEG-4 Video Coding. In: Shum, HY., Liao, M., Chang, SF. (eds) Advances in Multimedia Information Processing — PCM 2001. PCM 2001. Lecture Notes in Computer Science, vol 2195. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45453-5_16

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  • DOI: https://doi.org/10.1007/3-540-45453-5_16

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-42680-6

  • Online ISBN: 978-3-540-45453-3

  • eBook Packages: Springer Book Archive

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